搜索
查看: 67|回复: 0

MARI Maya纹理制作视频教程 海洋生物贴图纹理制作教学 附源文件

[复制链接]
发表于 2019-7-11 09:56 | 显示全部楼层
  • 3D软件 教学内容
详细规格
  • 视频教程 包含内容
  • 百度云 获取方式

马上注册,尊享更多功能

您需要 登录 才可以下载或查看,没有帐号?立即注册

x
MARI is a powerful, dedicated texture painting application that is used in the Film, VFX, and games industries. In addition to its robust tools for painting textures, one thing that MARI excels at is working back and forth with one of the most popular 3D packages in Maya. In this course, Establishing a Texturing Pipeline Between MARI and Maya, you’ll focus on preparing geometry for textures in Maya. First, you’ll learn about some strategies for UV layout, selection sets, and then how you can use MARI’s mGo plugin to send your assets to MARI for painting. From here, you’ll move over into MARI and first learn some basic information about projects, the user interface, navigation, and keyboard shortcuts. Once you’ve finished painting your textures, MARI provides some options for you in terms of what’s next. First, ypu’ll cover the MODO renderer inside of MARI and you’ll learn how to take renders right inside of the application. Next, you’ll learn how to quickly move your textured project back into MARI using the mGo plugin. This course will wrap up back in Maya as you learn how to work with mGo shading networks and multi-tile textures. By the time you finish this course, you should have a good understanding of how easy it is to move your Maya assets over into MARI so you can paint some amazing textures for them and then get them back into Maya. Required Software: Mari and Maya.
游客,如果您要查看本帖隐藏内容请回复

暴风截图20197112954031.jpg 暴风截图20197112964687.jpg 暴风截图20197112988125.jpg 暴风截图20197112997718.jpg 暴风截图20197113016546.jpg 暴风截图20197113029328.jpg 暴风截图20197113044093.jpg

当他人从你分享的链接访问本页面时,你将获得金币奖励

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

小黑屋|不移之火 ( 辽ICP备14012629号)

GMT+8, 2019-9-18 03:44

Powered by DZ