查看: 22|回复: 0

Substance Designer木材纹理制作视频教程 真实材质效果制作 附源文件



发表于 2019-7-12 14:37 | 显示全部楼层
  • 3D软件 教学内容


  • 视频教程 包含内容
  • 百度云 获取方式


您需要 登录 才可以下载或查看,没有帐号?立即注册

In this course we will be covering how to create multiple procedural wood textures in substance designer. To start, we will go over how to create a proper normal, diffuse, roughness and metallic map shader networks for our base wood using the pbr texturing workflow. From there, we will learn how to create a painted version of our wood in the same network while still keeping everything procedural. Once every thing is looking good, we will render our final texture in Marmoset Toolbag 3 as we make some nice screenshots for our portfolio. With the Marmoset environment setup, we will then revisit our network and begin working on our birch tree bark texture. With this, we will be learning how to expose parameters within substance so that you can quickly change the look of your texture with just a few sliders. There’s a lot of Substance goodness to absorb here, so don’t miss this one!

01-Introduction[20190712-1435130].jpg 01-Introduction[20190712-1435275].jpg 06-Starting-the[20190712-1435447].jpg 08-Tweaking-the[20190712-1435478].jpg 09-Starting-the[20190712-1435519].jpg 10-Adding-the-F[20190712-1435590].jpg 10-Adding-the-F[20190712-1436021].jpg


您需要登录后才可以回帖 登录 | 立即注册


小黑屋|不移之火 ( 辽ICP备14012629号)

GMT+8, 2019-7-16 18:21

Powered by DZ