MAYA ZBRUSH角色绑定动画视频教程 游戏角色动作实例教学 附源文件

    用户头像 绿毛公主 2019-7-31 10:04 浏览量:1241 回复量:7

  • 3D软件 教学内容
  • Maya Zbrush 涉及软件
详细规格
  • 视频教程 包含内容
  • 百度网盘 获取方式
Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a lot of communication between the modeler, the rigger and, whenever possible, the animator. This tutorial begins by working with the basic blockout ZBrush file from Ben Erdt’s tutorial “Creature Modeling for Production” to start generating the skeleton. The rig is set up in several components, divided by the limbs, and aims to create a fully functional body rig before the modeler is done creating a clean topology. The components make use of IK, FK and Spline-IK systems with blending where necessary. Some python code is shared to speed up some of these workflows. Tools that are not part of the original Maya tool-set will be used to create controls and help out with skinning the basic blockout mesh. This will then become the base information used in the final mesh, where a second phase of rigging starts: adding the extra detail controls on the character. The end-result contains a rig that is easy to use for an animator and which can be directly used in a game engine.
游客,如果您要查看本帖隐藏内容请回复

MAYA ZBRUSH角色绑定动画视频教程 游戏角色动作实例教学 附源文件 MAYA ZBRUSH角色绑定动画视频教程 游戏角色动作实例教学 附源文件 MAYA ZBRUSH角色绑定动画视频教程 游戏角色动作实例教学 附源文件 MAYA ZBRUSH角色绑定动画视频教程 游戏角色动作实例教学 附源文件 MAYA ZBRUSH角色绑定动画视频教程 游戏角色动作实例教学 附源文件 MAYA ZBRUSH角色绑定动画视频教程 游戏角色动作实例教学 附源文件 MAYA ZBRUSH角色绑定动画视频教程 游戏角色动作实例教学 附源文件
7 回复
  • 这不正是我苦苦寻找的资源吗!
    2021-3-2 12:45

  • 甚好,甚强大!
    2021-3-26 18:21

  • 这不正是我苦苦寻找的资源吗!
    2021-3-30 11:54

  • 嘿,我去前面探探路……
    2021-6-18 10:07

  • 快看快看哭,看,拉开了健康
    2022-2-5 23:28

  • 找了好久终于找到了。
    2022-5-30 18:02

作者的帖子