Substance Designe贴图制作视频教程 rPBR岩石贴图材质制作教学 附源文件

    用户头像 常见形态 2019-7-18 15:58 浏览量:1056 回复量:5

  • 3D软件 教学内容
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In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.
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5 回复
  • 这不正是我苦苦寻找的资源吗!
    2019-7-19 07:06

  • 甚好,甚强大!
    2020-7-14 22:52

  • 感谢楼主分享~
    2020-7-15 16:51

  • 这么好的资源都没人回复,还有王法吗?
    2021-8-4 21:00