Zbrush角色模型雕视频教程 游戏英雄人物制作教学 附源文件

    用户头像 常见形态 2019-7-17 11:41 浏览量:1400 回复量:3

  • 3D软件 教学内容
  • Zbrush 涉及软件
详细规格
  • 视频教程 包含内容
  • 百度网盘 获取方式
Once a character design has been settled on, the first step in getting that character into your Unity game is often sculpting the model. Probably the best tool around for creating these highly detailed sculpts is ZBrush. In this course, Game Character Sculpting in ZBrush, you’ll learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels. Working from the ground up, you’ll start by creating the initial armature using a very flexible tool called ZSpheres. From there, you’ll learn to use several of ZBrush’s powerful sculpting brushes to edit the geometry at its base and to begin sculpting in all the character’s musculature and detail. Next, you’ll also learn to stylize your model and to create things like clothing and accessories by extracting geometry from existing shapes. When you’re finished with this ZBrush course, you’ll have learned the process of creating a sculpted character from start to finish. But even though we’re building a dwarf, you’re not just learning to build one character. So sprinkled in along the way, you’ll get challenges that will allow you to see that what you’ve learned can apply to many different kinds of characters. Let’s start with the first module by looking at our artwork, creating a plan, and creating our ZSphere armature. Software required: Zbrush.
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3 回复
  • 6666666666666666
    2019-7-22 11:44

  • 感谢楼主分享
    2020-2-5 19:54

  • 扯淡啊,感觉你在开玩笑啊
    2020-6-22 23:01