在Blender中为科幻头盔建模

    用户头像 Yarik 2020-5-6 17:27 浏览量:1570 回复量:11

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This in-depth course is about freeing your inner sci-fi designer nerd through conceptual sculpting and complex modeling. First we’ll approach the design of a custom helmet with Blender’s dynamic topology sculpting along with a useful addon called Sculpt Tools UI.
After concept-sculpting the helmet, we want to convert it to a high fidelity polygonal model complete with stream-lined topology and fine details. We begin this process by retopologizing the main structures. Retopology is important because the conversion from sculpture to model legitimizes the hard-surface structure by eliminated bumpiness associated with digital sculpting and improves sharp edge consistency.
With the main structures rebuilt, we will polish off the helmet with very fine mechanical details like sprockets, plugs, clips, and screws. This final touch really helps to anchor our design into plausibility, which is a key characteristic of the sci-fi genre.


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11 回复
  • 楼主君,如果可以,节操给你,资源给我!
    2020-5-7 08:54

  • 感谢楼主分享~
    2020-5-7 09:54

  • 感谢楼主分享~
    2020-5-9 00:07

  • 这么好的资源都没人回复,还有王法吗?
    2020-5-13 14:14

  • 感谢楼主分享~
    2020-5-29 12:23

  • 真是汗啊  我的帖子好少啊  加油
    2020-6-23 07:19

  • 艾璐恩,请赐予我金币……
    2020-12-24 10:32

  • 哦?how much is it ?
    2021-1-6 00:51

  • 嘿,我去前面探探路……
    2021-1-6 14:14