搜索
查看: 102|回复: 0

Houdini自定义求解器视频教程 恐龙脚踩泥坑动画教学

[复制链接]

TA的其他好贴

发表于 2019-8-6 14:41 | 显示全部楼层
  • 3D软件 教学内容
详细规格
  • 视频教程 包含内容
  • 百度云 获取方式

马上注册,尊享更多功能

您需要 登录 才可以下载或查看,没有帐号?立即注册

x
Often while working on high-end feature films, TV shows, or commercials, it is necessary to create completely procedural setups that are both robust and controllable. This course, Creating Custom Houdini Solvers with VEX Wrangles, is designed to teach you techniques and workflows to help achieve exactly that. In this course, you will learn how to create sophisticated setups that are required to achieve a completely procedural sticky slime system. First, you will learn to utilize Wrangle nodes extensively with VEX scripting to create a dynamic Sticky Constraint Solver that will be the driving force behind the whole system. In addition to the Sticky Constraint Solver, you will learn how Wrangle nodes can be used inside a DOP Network to control a Position-Based Dynamics Solver, otherwise known as the Grain Solver. The course will also take you through how FLIP simulations can be used to complement the effect. By the end of this course, you’ll have the practical skills to achieve robust, controllable and procedural setups for high-end Houdini VFX projects. Required Software: Houdini 15.
游客,如果您要查看本帖隐藏内容请回复

07-03-Surfacing[20190806-1438556].jpg 07-01-FLIP-simu[20190806-1438535].jpg 06-04-Subnet-Us[20190806-1438050].jpg 05-07-Dynamical[20190806-1438464].jpg 05-07-Dynamical[20190806-1438018].jpg 05-01-Preparing[20190806-1438363].jpg 02-02-Creating-[20190806-1437464].jpg

当他人从你分享的链接访问本页面时,你将获得金币奖励

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

小黑屋|不移之火 ( 辽ICP备14012629号)

GMT+8, 2019-11-22 20:07

Powered by DZ