This course is a look at various methods of modeling hard-surface elements in Zbrush 4R7, through the creation of a robot head based on an original concept by Darren’FightPunch’Bartley. I demonstrate many different ways to get parts out quickly for either concepting or the creation of hard-surface high-poly bake meshes for game asset creation.
The content is fully narrated and explained: 90% is real-time; 10% is 1.5 speed(also narrated) Duration: 3.5 hours
The course would be particularly useful to people who are comfortable in Zbrush but haven’t used it for hard-surface modeling.
For more in-depth coverage of the basics of HS modeling in Zbrush check out my YouTube channel where I have over 100 free videos on many aspects of Zbrush.