Substance Designer贴图设计视频教程 附源文件


  • 3D软件 教学内容
详细规格
  • 视频教程 包含内容
  • 百度网盘 获取方式
Whether you are baking maps as part of your pipeline for use in other applications or if you’re baking them for use inside a substance you are working on, Substance Designer provides a robust and fast tool-set for baking. This course, Baking Substance Texture Maps in Substance Designer, will touch on each of the available bakers, teaching you how to use them to get good, clean texture maps baked out for your own projects. You’ll start out learning how to bake two very common types of texture maps, Ambient Occlusion and Normal maps. From there, you’ll continue working through the bakers and take a look at an extremely useful baker that can bake color information from material color or ZBrush polypaint to a low-resolution UV layout. Finally, you’ll continue on and learn how to bake curvature maps, height maps, and a number of other specialized map types. After finishing this course, you’ll be able to use Substance Designer for all of your baking needs. Software required: Substance Designer 5.3.2
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2 回复
  • 非常感谢!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    2020-6-7 23:12

  • 扯淡啊,感觉你在开玩笑啊
    2020-6-23 07:27