Description
In this tutorial, we will explore how to build a stylized cowgirl character using subdivision surfaces. Throughout these lessons we will explore the use of subdivision surfaces to help us quickly create a stylized cowgirl character. We will begin with a base mesh before posing her and adding clothing and detail. The result will be a highly detailed model ready for textures and rendering that can be used in an illustration or even animation. Although we will primarily be using Silo throughout the tutorial, the techniques taught in these lessons can be followed along using any subdivision surfaces software. Software required: Silo 2.2, Maya 2012.
教学内容(21课时)
1.Introduction and project overview
2.Research and preparation
3.Adding torso adjustments to the base mesh
4.Refining Our Torso Adjustments on the Base Mesh
5.Adjusting the Head of the Base Mesh
6.Reviewing Our Finished Base Mesh
7.Creating a Hat for Our Character
8.Adding Joints to Our Character for Posing
9.Painting Weights for Our Posed Character
10.Creating a Base Mesh for the Waistcoat
11.Adding Detail to the Waistcoat
12.Building Jeans for Our Character
13.Blocking Out Our Character's Chaps
14.Creating the Boots
15.Posing the Boots
16.Blocking in a Base Mesh for the Shirt
17.Blocking in the Hair
18.Adding Additional Detail to the Hair
19.Creating Accessories for the Clothing
20.Adding General Details and Creases
21.Reviewing Our Finished Model