Advanced Action RPG Combat System template is designed to give developers a template for Action RPG combat. Coded entirely with Blueprints. Note: This system is mainly a combat framework, the included animations are mainly just to show how to use the system and are not intended to be used in a game. To get the most out of the system, you should use your own animations. To see what the product is capable of using high quality animations (animations not included), try the [color=rgb(220, 161, 0) !important] (v2 demo coming soon) To see the system with the included animations try this [color=rgb(220, 161, 0) !important]Demoor watch this For support please visit the Want to see the changelog? Check the Current version: v2.05 Technical DetailsFeatures: - Melee Combat System
- Ranged Combat System
- Ranged Weapon System (Archery)
- Complex & Detailed Hit Reaction System
- Inverse Kinematic Hit Reactions
- Advanced AI System
- Directional Blocking
- Fatality Execution System
- Assassinations
- Dynamic Cinematic Camera System
- Parry System
- Perfect Block system
- 8-way Directional Dodging
- Action Cancel Manager System
- Combat State Manager System
- Poise System (controls resistance to being staggered or stun-locked with a stat)
- RPG Stats System
- RPG Equipment System
- Item Switching System (item switching HUD included)
- Targeting System
- Multiple weapon types
- Impact Sounds & VFX System
- Gamepad Optimized Menu System
- Multiple Stances (player character)
- Turn in-place
- Unarmed Combat
AI: - Hit reactions
- Rage mode
- Leap Jump attack
- Complex AI decision
- Respawn system
- Customizable AI parameters
- AI charge attacks
- Turn in place
- Danger indicator indicating rare attack
- Directional Attacks
- Blocking Behavior
- Archery
- Strafing Behavior
Number of Blueprints: 116 Input: Gamepad, Keyboard, Mouse Network Replicated: (No) Supported Development Platforms: Windows: (Yes) Mac: (Not yet tested on Mac)
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