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Shader Control 4.4

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TA的其他好贴

发表于 2020-1-13 17:40 | 显示全部楼层
  • 着色渲染 资源类别
  • 2.09 MB文件大小
详细规格
  • 百度云 下载方式

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Unity 5.5.4 or later is required.
✓ Remove unwanted shaders & keywords
✓ Reduce build time & app size
Shader Control is a powerful editor extension that gives you full control of shader compilation and keywords usage and their impact in your game.
Features
• New! 'Build View': lists all shaders (including Unity internal shaders) and their keywords. Allows you to exclude any number of shaders and/or keywords from the build process with a single click (requires Unity 2018.2+).
• 'Project View': convenient unified view for all shaders with source code in your project (works with Unity 5/2017/2018 and 2019).
• List shaders and materials in your project using keywords along shader variant count.
• Quickly locate or open any shader in your project.
• Disable/enable any number of keywords per shader with a click. Shader Control can modify the existing shader automatically for you!
• Convert global keyword to local keyword with a click from the Keywords view (local keywords don't count for the 256 keyword limit).
• Shows relationship between keywords, shaders and materials.
• Removes materials references to disabled keywords at project level.
• Supports all CG/HLSL shader types.
• Supports single and multi-pass shaders.
• Supports all keyword types.
• Supports global and local keywords.
Has your project exceeded Unity shader keyword limit?
Does your project take ages generating the build?
Do you want to reduce the build size removing unnecessary shader variants?
If you answered yes to any of above questions, Shader Control is your tool.
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发表于 2020-1-16 13:11 | 显示全部楼层
发表于 2020-1-20 10:37 | 显示全部楼层
感謝大大無私奉獻
发表于 2020-2-5 02:18 | 显示全部楼层
这么好的资源都没人回复,还有王法吗?
发表于 2020-2-15 14:23 | 显示全部楼层
应该是不错的着色器
发表于 2020-2-21 09:33 | 显示全部楼层
摸摸楼主的头,好人一生平安
发表于 2020-3-9 23:20 | 显示全部楼层
谢谢。 这看起来很好。
发表于 2020-4-9 17:11 | 显示全部楼层
谢谢。 这看起来很好。
发表于 2020-5-28 18:00 | 显示全部楼层
应该是不错的着色器
发表于 2020-7-11 21:32 | 显示全部楼层
艾璐恩,请赐予我金币……
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