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Crest Ocean System URP 3.4 海洋系统

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发表于 2020-1-6 16:34 | 显示全部楼层
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Requires Unity 2019.2.1 or higher.
Crest is a technically advanced, feature rich ocean system targeted at PC and console platforms and Unity 2019 / LWRP 5.16.1 or later.
* Simulated light transport including reflection, refraction, scattering, caustics approximation, shadowing
* Completely dynamic wave shape with innovative 'equalizer' style wave authoring
* Shallow water - light scattering and wave attenuation
* Underwater with partial submersion
* Dynamic object-water interaction
* Foam simulated from waves and shorelines
* Flow to enable horizontal motion of water volume
* Physics interface with simplistic buoyancy implementations and support for Dynamic Water Physics 2
This example data is optional; the PirateCove folder does not need to be imported for Crest to work.
Note 2: Crest is targeted at PC and console platforms. It may work on mobile but is built to be powerful, flexible and scalable rather than a minimal/specialised system that would maximise performance.
Note 3: Crest relies on Compute Shaders, so only compute-compatible platforms are supported. Unfortunately Crest does not support WebGL.
Note 4: Crest is targeted towards projects that require an advanced water simulation. It requires technical setup and configuration and is not a simple drop-in solution.
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发表于 2020-1-9 17:21 | 显示全部楼层
感谢大佬!
发表于 2020-1-14 10:57 | 显示全部楼层
甚好,甚强大!
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