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Bakery - GPU Lightmapper 1.65 光线烘培

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TA的其他好贴

发表于 2020-1-6 15:13 | 显示全部楼层
  • 编辑器扩展 资源类别
  • 467 MB文件大小
详细规格
  • 百度云 下载方式

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此扩展要求每个用户一份授权
要求Unity 5.6.0 或更高版本。
Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive.
NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher).
Doesn't support AMD cards for baking.
Tested on everything from Unity 5.6 to 2019.1.
Resulting lightmaps are compatible with all platforms.
Manual - make sure you read FAQ
Forum thread
Features:
- Physically correct baked lighting. All results were compared against Mitsuba offline renderer.
- Performance: uses GPU for ray-tracing.
- Can take advantage of (but not requires) RTX hardware.
- Uses NVidia AI Denoiser to remove noise, powered by deep learning.
- Fixes common baking artifacts, such as lighting leaks and UV seams.
- Global Illumination (supports custom shaders).
- Sky lighting (HDRI or color).
- Emissive textured meshes.
- IES Lights.
- Directional, point, spot light sources.
- Materials: supports albedo, emissive, opacity.
- Can produce both complete and indirect lightmaps, or even mix both per-light.
- Can produce shadowmasks.
- Supports directional baking (bump/specular) with 4 modes: dominant direction (compatible with most shaders), Radiosity Normal Mapping, per-pixel spherical harmonics, as well as simply baking normal maps to diffuse.
- Selective render is supported.
- Light probes.
- Automatic atlas packing.
- Supports Mesh Renderers, Skinned Meshes and Terrains.
- Supports LODs.
- Supports baked prefabs
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发表于 2020-1-7 13:24 | 显示全部楼层
its not working
发表于 2020-1-13 14:48 | 显示全部楼层
感谢楼主无私奉献
发表于 2020-1-14 00:02 | 显示全部楼层
感谢分享
发表于 2020-1-16 11:16 | 显示全部楼层
效果一级棒
发表于 2020-1-23 05:05 | 显示全部楼层
great share , this is a very powerful asset
发表于 2020-2-6 06:39 | 显示全部楼层
This asset is great!
发表于 2020-2-12 19:49 | 显示全部楼层
感谢楼主分享~
发表于 2020-2-21 19:07 | 显示全部楼层
这不正是我苦苦寻找的资源吗!
发表于 2020-2-21 19:09 | 显示全部楼层
这么好的资源都没人回复,还有王法吗?
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