搜索
查看: 547|回复: 39

MK Glow 4.1.6 泛光效果

[复制链接]
发表于 2020-1-6 10:42 | 显示全部楼层
  • 着色渲染 资源类别
  • 32.4MB文件大小
详细规格
  • 百度云 下载方式

马上注册,尊享更多功能

您需要 登录 才可以下载或查看,没有帐号?立即注册

x
MK Glow (Ultimate) is an artist-friendly and feature-rich post-processing effect, which simulates bright surface scattering of light. In addition to the bloom, some highly customizable extras, like lens surface, lens flare and glare are available. This shader is compatible with the Legacy and Lightweight Render Pipelines .

⤴️NEW! : Natural Workflow
⤴️NEW! : Fast Mobile Rendering
⤴️NEW! : Glare Presets

Demo: Web GL - Windows Zip (HQ) - Android
Follow development: Trello

MK Glow is based on advanced AAA rendering techniques to provide a substantial visual quality, incredible flexibility and fast rendering - all combined in an easy to use adaptive workflow . Furthermore, it utilizes all gpu capacities including MRT, Geometry Shaders and Direct Compute . The effect automatically scales the settings, based on the active graphics API down to Shader Model 2, which allows the rendering to be used on nearly every device out there. The package also includes advanced built-in shaders , to bring the effect to screen & world spaced UI’s and Sprites

⚡ Features ⚡
Two intuitive workflows:
Threshold: Make things glow based on the pixels brightness & threshold & emission
Natural: No color cuttoff, no thresholding, just like real life, a very realistic behavior, just raise the emission

Bloom:
- Customizable scattering
- High Precision at a reasonable performance
- Gamma based thresholding
- Automatic scattering size scaling on different resolutions
- Gamma based intensity

Lens Surface:
- Dirt effect for camera lens
- Dirt intensity
- Diffraction effect for camera lens
- Diffraction intensity
- Feature undepend blending to always get the best result

Lens Flare (Shader Model 3+) :
- Customizable scattering
- Realistic procedural generated lens flare
- Gamma based thresholding
- Gamma based intensity
- Adjustable blur size
- Chromatic Aberration
- Ghost (fade, count, dispersal, intensity in gamma space)
- Halo (fade, size, intensity in gamma space)
- Texture based color ramp

Glare (Shader Model 4+) :
- Highly customizable (scattering, count, orientation, offset)
- Individual shape
- Up to 4 light streaks while holding a reasonable performance
- Smooth fading between glare and bloom
- Gamma based thresholding
- Gamma based intensity
- Easy to use presets

Pipeline:
- resolution independent scattering scale
- Support for Legacy and Scriptable Render Pipelines
- Portable to custom Scriptable Render Pipelines
- Super-fast, command buffer based rendering
- Built-in quality settings
- Luma based color scaling (based on relative luminance, which follows the photometric definition of luminance)
- Direct Compute & Geometry Shader & MRT based rendering
- Volume blending using Post-processing Stack v2
- Anamorphic ratio scaling
- Temporal stable anti-flicker filtering
- XR compatible: Multi Pass, Single Pass Stereo and Single Pass Stereo instanced
- Render Priority Option: Tell the pipeline to focus on quality or performance
- Mobile compatible, performing at a reasonable tradoff in terms of quality and performance

Editor:
- Debug views for every single rendering step
- Unified editor
- Artist friendly, fast and easy to set up

Other:
- Advanced built-in shaders for UI and sprite
- Constant development which you can follow (Trello)
- Regular updates
- Fast support (i’ll do my best!)
- 2D and 3D compatible
- A happy & thankful developer!

游客,如果您要查看本帖隐藏内容请回复


1.jpg
2.jpg
3.jpg
4.jpg
5.jpg
发表于 2020-1-6 11:13 | 显示全部楼层
这不正是我苦苦寻找的资源吗!
发表于 2020-1-6 18:10 | 显示全部楼层
发表于 2020-1-14 10:48 | 显示全部楼层
好棒 找好久 很想試試看
发表于 2020-2-7 14:11 | 显示全部楼层
看着不错啊,
发表于 2020-2-13 15:26 | 显示全部楼层
it is very good
发表于 2020-2-15 14:17 | 显示全部楼层
看着不错呀
发表于 2020-4-15 15:50 | 显示全部楼层
感谢分享
发表于 2020-4-16 10:20 | 显示全部楼层
这不正是我苦苦寻找的资源吗!
发表于 2020-4-16 10:35 | 显示全部楼层
感谢楼主分享~
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

不移之火 ( 辽ICP备14012629号 )

GMT+8, 2020-9-29 22:24

Powered by DZ