搜索
查看: 77|回复: 2

Terrain Grid System 10.3.x 地形网格系统

[复制链接]
发表于 2019-11-29 16:17 | 显示全部楼层
  • 编辑器扩展 资源类别
  • 36.8 MB文件大小
详细规格
  • 百度云 下载方式

马上注册,尊享更多功能

您需要 登录 才可以下载或查看,没有帐号?立即注册

x
NEW!: TGS now supports mesh-based terrain (any mesh really!)
Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.
Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control?
Do you wish to allow the player choose a destination over a terrain?
Or do you simply want an interactive grid over any mesh?
This is the perfect asset for that!
**Features**
- Easy to use. Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode).
- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.
- Compatible with Unity standard terrain, mesh-based terrains or any gameobject with a mesh.
- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions: cells and territories.
- Fastest selectable and highlighting system for both cells and territories.
- Coloring and fade out support for both cells and territories.
- A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles.
- Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...)
- Get neighbours or cells in range according to crossing cost, max steps or cell group masks
- LOS (Line of Sight) functions.
- Easy rectangle selection of cells.
- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...
- Control the visibility of individual cells using API or alpha texture mask.
- Define territories using a color texture or the embedded grid editor!
- More than 20 demo scenes included with useful sample code!
** Technical Features **
- Can work alone or with Unity terrain object.
- Works with orthographic and perspective cameras.
- Compatible with Standard, LWRP and HDRP.
- Unity 5.5, 5.6, 2017, 2018 and 2019 compatible.
- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
- Full source code included (C#).
游客,如果您要查看本帖隐藏内容请回复

未标题-18.jpg 445.jpg 未标题-1.jpg 456745.jpg 未标题-19.jpg

当他人从你分享的链接访问本页面时,你将获得金币奖励

发表于 2019-11-29 23:56 | 显示全部楼层
发表于 2019-11-30 19:34 | 显示全部楼层
这不正是我苦苦寻找的资源吗!
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

小黑屋|不移之火 ( 辽ICP备14012629号)

GMT+8, 2019-12-12 04:55

Powered by DZ