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Space Graphics Toolkit 3.6.6 3d太空工具包

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发表于 2019-11-7 09:48 | 显示全部楼层
  • 编辑器扩展 资源类别
  • 157 MB文件大小
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  • 百度云 下载方式

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Make the space scene of your dreams using Space Graphics Toolkit. This huge collection of space effects can be customized and combined in any way you like, allowing you to quickly make realistic or fantasy worlds.
Easy To Use ― Space Graphics Toolkit was designed to be as easy to use as possible, while giving you full control every aspect of the visual result. To help you understand how each feature works there are many tutorial demo scenes, which take you step-by-step through each feature. Once you've finished with the tutorials you can look at the demo scenes, which combine multiple features to create various game scenarios. If you're a programmer then full C# source code is also included, allowing you to create and modify anything you like!
Bonus Media Packs ― Space Graphics Toolkit includes many tutorial and demo scenes, but to speed up development a large collection of them are available in separate free packages. After your purchase you can download them from the links provided in the documentation!
Volumetric Atmosphere ― With a few clicks you can add this highly optimized atmospheric haze around your planets. This effect is volumetric, so you can seamlessly travel from space to your planet surface. You can create any kind of atmosphere you like with this, because you have full control over the atmosphere color, sunset color, atmospheric scattering, fog, and much more.
Detailed Planets ― This package comes with a powerful planet shader, allowing you to transform your basic PBR planet textures into a breathtaking new world. The detail system ensures your planets look great, even when zoomed in. The water system adds impressive animated oceans, and you even dynamically adjust the water height.
Dynamic LOD ― Making planets using normal unity meshes just doesn't work, because each triangle gets too big when you scale a planet to a realistic size. To fix this, you need to use some kind of planetary LOD system. The SGT Terrain feature does this for you, automatically increasing the planet mesh detail as you approach. This feature also comes with components to procedurally alter the height, procedurally spawn objects, and much more.
Planetary Landing ― With the Dynamic LOD and Volumetric Atmosphere features you can seamlessly travel from space to the surface of your planets. The planet surface automatically generates colliders, so you can even land on the surface, spawn normal physics objects, and much more!
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发表于 2019-11-8 09:46 | 显示全部楼层
嘿,我去前面探探路……
发表于 2019-11-8 14:26 | 显示全部楼层
is it workable?
发表于 2019-11-22 15:39 | 显示全部楼层
正是我要找的东西
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