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AnySync 2.01(位置同步平滑)

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发表于 2019-11-6 22:24 | 显示全部楼层
  • 脚本功能 资源类别
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AnySync is an interpolation library designed to help with synchronizing motion over the network. Developers need to use their own network code to utilize it. Netcode could be built using UNet, Photon or any other networking library, including custom ones built from scratch.



Key features:
- Contains examples for Photon PUN 2 and UNet HLAPI.
- Works with any networking as long as you can write code.
- It's very accurate and fast. Many other tools struggle to represent movement accurately or add too much latency.
- Made with flexible send rate in mind. Allows to send nothing while object is idle to fit within tight network limitations.
- Great for syncing physics, character controllers, vehicles - everything what moves. Works for both predictable and unpredictable movement.
- Automatically switches between interpolation and extrapolation to resist bad network conditions.
- It's flexible. Easy to implement exactly what you're looking for.
- No garbage allocation.
- Supports 3D and 2D. Examples provided for both cases.
- Compatible with ECS.
- Full source code. Well-commented and easy to understand.

Made for programmers, requires some C# coding to integrate.
See you on forum, or contact support atbananapartydev@gmail.com

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