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Houdini武器建模视频教学 科幻武器建模贴图制作教学 附源文件

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发表于 2019-8-7 13:36 | 显示全部楼层
  • 3D软件 教学内容

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  • 视频教程 包含内容
  • 百度云 获取方式

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The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.
We shall build textures using a variety of methods including UV map distortion, Noise distortion, Turbulent noise, Unified noise, for loops and slope calculation.
For the purpose of this training I shall cover Redshift, Octane and Mantra. We shall also use substance painter to build textures using the images that have baked in Houdini.
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1.-Introduction[20190807-1332565].jpg 1.-Our-First-Di[20190807-1333180].jpg 2.-Grouping-and[20190807-1333221].jpg 3.-Baking-Maps[20190807-1333117].jpg 3.-Digital-Asse[20190807-1333355].jpg 3.-Houdini-Digi[20190807-1333407].jpg 4.-Modelling-04[20190807-1333086].jpg

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