搜索
查看: 45|回复: 1

Low poly water SRP 1.2

[复制链接]
发表于 2019-8-6 10:21 | 显示全部楼层
  • 着色渲染 资源类别
  • 11.4 MB文件大小

详细规格

  • 百度云 下载方式

马上注册,尊享更多功能

您需要 登录 才可以下载或查看,没有帐号?立即注册

x
Requires Unity 2019.1.8 or higher.
Benefits and Features
- Low polygon style.
- Highly customizable.
- Vertex displacement wave.
- Support underwater effects.
- Most calculations run on the GPU.
- Two lighting styles (pixel and vertice).
- Compatible with Lightweight RP and PostProcessing v2.
This is a highly customizable water shader system.
Supports water surface and under water effects, and under water effects can be seamlessly switched.
Only runtime light sources are supported. The number of point light depend the Lightweight RP settings.
All screenshots are from the demo program, recommend to download the demo, as all the latest features will be in it.
All features look here Supported mode.
Runtime environment
-Only support perspective camera
-Only support Lightweight RP.Forward rendering path.
-Script running version is .Net4.0.
-Most features are too expensive for mobile devices, so not recommend for mobile devices.
-The Graphics API needs to be higher than or equal to DX11 or OpenGL 4.1, support Tessellation shaders and Geometry shader.
-Not supported Metal.
Package content
Resources include source code, water shader, and all the content of the demo scene (3D model, buoyancy example).
The underwater effects depends on the specified shader method. Common shaders, include terrain, have been implemented in the project.
The content of this project will continue to improve/add.
游客,如果您要查看本帖隐藏内容请回复

7463453.jpg 3464353.jpg 546435643.jpg 46345643.jpg 34523532.jpg 546546.jpg 634543.jpg

当他人从你分享的链接访问本页面时,你将获得金币奖励

发表于 2019-8-9 08:54 | 显示全部楼层
under water effects can be seamlessly switche
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

小黑屋|不移之火 ( 辽ICP备14012629号)

GMT+8, 2019-8-19 03:42

Powered by DZ