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Amplify Occlusion 2.0.7 环境阴影AO生成插件

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发表于 2019-7-26 17:01 | 显示全部楼层
  • 着色渲染 资源类别
  • 39.7 MB文件大小
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  • 百度云 下载方式

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HD and Lightweight support is currently only available up to Post Processing V2. Unity 2019 introduced a hardcoded implementation that currently cannot be extended.
LATEST UPDATE
• Multiple AO instances per-camera
• Improved temporal stability
• Reduced ghosting
NEW MAJOR UPDATE!
• Ground Truth Ambient Occlusion
• PS4, Xbox One and Switch compatible
• Single and Multi-pass VR support
• Up to 2X faster than Amplify Occlusion 1.0
• Revamped Spatial and Temporal Filters
• Dramatically Higher-Quality
• Higher Flexibility
• Under 1 ms on a mid-range GPU at Full HD
Amplify Occlusion 2.0 sets out to deliver a new industry standard for fast, high-quality Screen Space Ambient Occlusion in Unity. This FREE UPDATE completely discontinues HBAO-based techniques in favor of the much superior Ground Truth Ambient Occlusion (GTAO), bringing quality and accuracy closer to traditional raytracing.
A true all-in-one package, it provides an highly-robust and efficient way to simulate ambient occlusion and contact shadowing. Now you can attenuate reflections in occluded areas, make objects actually connect to the world and add real depth to your scenes with minimal effort.
Click Here to see it in action or check our Unity Forum Thread for more information.
It's a lightweight solution for consoles, mobile devices (GL ES 3.0, Metal), desktops, and even VR, higher-quality and more accurate than standard SSAO techniques. When compared to other solutions, it offers superior performance scaling and stable frame rates, even when combining high resolution and a large sampling radius.
Features
• Ground Truth Ambient Occlusion
• PS4, Xbox One and Switch compatible
• Single and Multi-pass VR support
• Up to 2X faster than Amplify Occlusion 1.0
• Revamped Spatial and Temporal Filters
• Dramatically Higher-Quality
• Higher Flexibility
• Under 1 ms on a mid-range GPU at Full HD
• Accurate and fast-performing
• Deferred and Forward Rendering
• PBR compatible injection mode
• Superior occlusion approximation
• Extensive blur and intensity controls
Typical post-process occlusion techniques darken direct light the same way they darken everything else visible to the camera, which results in strong unnatural occlusion even on brightly lit surfaces. Our implementation provides an optional Deferred-path application mode that injects SSAO before the direct lighting stage in order to deliver natural, PBR-accurate results.
This solution also offers massive quality improvements to occlusion on distant surfaces, even when using a large kernel radius, due to superior and artifact-free occlusion approximation when compared to any currently available SSAO solution. It's great for both small and large scale scenes and any type of camera perspective.
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发表于 2019-7-27 18:46 | 显示全部楼层
艾璐恩,请赐予我金币……
发表于 2019-7-31 09:51 | 显示全部楼层
感谢楼主分享 感谢楼主分享 感谢楼主分享
发表于 2019-8-27 21:24 | 显示全部楼层
甚好,甚强大!
发表于 2019-8-27 21:27 | 显示全部楼层
我需要硬币,有人可以给我
发表于 2019-8-27 21:31 | 显示全部楼层
哦?how much is it ?
发表于 2019-8-28 23:14 | 显示全部楼层
这不正是我苦苦寻找的资源吗!
发表于 2019-9-19 11:55 | 显示全部楼层
你一顶,我一顶,楼主早晚上置顶,你不投,我不投,楼主何时能出头~
发表于 2019-11-13 20:36 | 显示全部楼层
甚好,甚强大!
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