Substance Designer石头贴图制作工作流程视频教程

    用户头像 两个顶点 2019-7-23 15:28 浏览量:1612 回复量:2

  • 3D软件 教学内容
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  • 视频教程 包含内容
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In this Masterclass, Josh will discuss workflows and techniques to create believable stone wall materials in Substance Designer. To start, he will discuss using key takeaways from reference photos to create a plan of attack. From there, he will harness the power of the Substance Designer workflow and the available out of the box nodes to create a realistic result. He will discuss keeping your graph organized and effective by using the power of subgraphs and exposed parameters. Additionally, he will provide tips on how to avoid a procedural look and achieve a believable organic result Though the class will focus primarily on stone walls, Josh’s use of workflows and techniques will give the artist a consistent, manageable and predictable way of using Substance Designer, which can then be used to create a wide variety of materials.
Josh Lynch is a Senior Environment Artist with close to 10 years of experience. He has contributed to multiple AAA projects including Tom Clancy’s The Division 2, Middle-Earth: Shadow of War, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 3, Call of Duty: Advanced Warfare & DLC, and Defiance. In his spare time, Josh is passionate about sharing his Substance Designer knowledge at various industry events and offers online mentorship, tutorials, and this brand new ArtStation Masterclass.
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2 回复
  • 感谢楼主分享~
    2019-7-29 09:24

  • 偶啥时才能熬出头啊.
    2020-6-23 02:01

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