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AStar Pathfinding Project Pro 4.1.16

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发表于 2019-7-8 15:46 | 显示全部楼层
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unity A星寻路系统A* Pathfinding Project Pro 4.1.16
所支持的Unity版本:5.2.2 及以上版本
The A* Pathfinding Project is a powerful and easy to use pathfinding system for Unity. With blazing fast pathfinding your AIs will be able to find the player in complex mazes in no time at all.
Perfect for TD, FPS and RTS games.
Features:
Grid, navmesh and point graphs, so you've got 3 types of graphs included. Automatic navmesh generation to save you from doing it manually. Fully multithreaded so it will barely affect the fr ame rate. Path post-processing using raycasting, smoothing and using the funnel algorithm. A single line of code for a pathfinding call. Graphs can be saved to files. Local Avoidance both in the XZ and XY plane. Source code included. Supports updating graphs during runtime.
Includes a total of 16 example scenes to help you get started. Also a comprehensive online documentation where almost all functions and variables are documented.
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发表于 2019-7-9 23:06 | 显示全部楼层
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发表于 2019-7-9 23:08 | 显示全部楼层
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发表于 2019-7-17 21:02 | 显示全部楼层
你好,发布者,愿大地母亲护佑着你~
发表于 2019-7-24 16:03 | 显示全部楼层
你好,发布者,愿大地母亲护佑着你~
发表于 2019-7-24 16:58 | 显示全部楼层
哦?how much is it ?
发表于 2019-8-12 22:08 | 显示全部楼层
fengchangganxie
发表于 2019-8-13 08:05 | 显示全部楼层
arely affect the fr ame rate. Path post-processing using raycasting, smoothing and using the funnel algorithm. A single line of code for a pathfinding call. Graphs can be saved to files. Local Avoidance both in the XZ and XY plane. Source code included. Supports updati
发表于 2019-8-29 14:32 | 显示全部楼层
你一顶,我一顶,楼主早晚上置顶,你不投,我不投,楼主何时能出头~
发表于 2019-9-21 08:36 | 显示全部楼层
听说这个插件很有用
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