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DunGen 2.11.6 地牢生成系统源码

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发表于 2019-5-13 13:56 | 显示全部楼层
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DunGen allows you to procedurally generate a dungeon-like layout by piecing together rooms that you design inside the editor.
Unlike other random generation methods, you're not left with a barren set of corridors and only a vague blueprint of a dungeon; you get a fully-furnished, procedurally generated dungeon to your specification.
Features:
- Design each room as you would any other scene. Assign doorways and watch DunGen piece them together
- Full control over dungeon settings: length, branching factor and weights for each room type
- Supports multi-floor setups with no additional work. Just place doorways where they should be and DunGen handles the rest
- Procedural doesn't mean everything has to be completely random. Control the flow of your dungeon with an easy-to-use flow graph interface
- Local Prop Sets: Specify which objects (and how many) appear on a per-room basis
- Random Prefab: A list of prefabs from which one is chosen at random to be spawned at the current position
- Global Prop Limits: Limit the number of props allowed on a per-dungeon basis
- Everything has a complex weight so you can control how likely it is for certain objects to spawn and where they are most likely to appear
- Supports doorways of different shapes/sizes - DunGen only connects matching doorway types
- Lock & Key system allows you to place locked doorways and matching keys throughout the dungeon layout (requires some programming to integrate with your own game)
- Supports SECTR VIS portal culling
- Supports runtime NavMesh generation
- Full source code included
- Works at runtime as well as in the editor
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发表于 2019-5-13 15:42 | 显示全部楼层
地牢编辑器,应该能省很多时间
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