QQ登录

立即注册
搜索
查看: 12|回复: 0

Camera based Post Process Effect 4.15-4.20

[复制链接]
发表于 2019-4-17 16:49 | 显示全部楼层
  • 特效 资源类别
  • 30.3 MB文件大小

详细规格

  • 百度云 下载方式

马上注册,尊享更多功能

您需要 登录 才可以下载或查看,没有帐号?立即注册

x
Fog of war type of material for Non-VR and VR based games.
This post process material works based on the camera location of the player and 'feels' like the effect sticks to the player camera. Also included in this pack is a Material Function that you can use to dynamically collapse or expand vertices of any mesh in conjunction with this post process material giving the illusion of dynamically constructing or deconstructing the asset. By default the effect uses the player camera location but you can change it to any other character in-game and use their location to drive the effect.
For example, if you have an RTS game (Non-VR or VR) with a main player in game then you can use the location of that hero character as the location of this effect.
Since all parameters are driven through Material Parameter Collection, its very easy to customize the material in- editor or even at runtime via Blueprints or C++
NOTE: This material makes use of Multi-Color Post Process made by Tom Looman.
Technical Details
1 VR Pawn Blueprint
1 Game Mode Blueprint
1 Test map
6 Textures
1 Static Mesh
3 Materials
1 Material Instance
1 Material Function
1 Material Parameter Collection
游客,如果您要查看本帖隐藏内容请回复

未标题-1.jpg 未标题-11.jpg 未标题-12.jpg 435.jpg

当他人从你分享的链接访问本页面时,你将获得金币奖励

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

小黑屋|不移之火 ( 辽ICP备14012629号 )

GMT+8, 2019-4-20 02:53 , Processed in 0.052985 second(s), 38 queries , Gzip On.

Powered by DZ

© www.byzhihuo.com