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RTS Engine v1.3.8 单人多人即时策略游戏引擎源码

发表于 2019-4-15 15:33 | 显示全部楼层
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The Unity RTS Engine provides all the features required to create your own RTS game and customize it. It handles map creation, factions, AI, buildings, units, resources, UI and much more. It also supports both single player and multiplayer.
Maps & Factions:
- Create and customize unique maps.
- Create factions and customize each one by assigning unique buildings, units and tasks.
- Customize NPC factions and control their behavior completely from the inspector to set up multiple difficulty levels and get a different experience each time while playing against NPC factions.
- Different NPC components that separate and organize tasks for NPC factions and make it easier to customize them.
- Create and customize different types of resources for factions to collect and use to place buildings or produce units.
- Make resource collectors gather resources automatically or have them drop them off at a building when reaching a certain amount.
- Add "Treasure" objects in the map and reward the faction that claim them with resources.
- Create buildings and make each one deliver increase the faction slots, attack enemy units, upgrade unit abilities (speed, damage points and more), generate resources, teleport units, act as a hideout for units, etc.. - Customize buildings even more by adding health states and construction states.
- Upgrade buildings directly.
- Advance in ages: Launch a building upgrade that triggers all other building upgrades and advance to the next age.
- Each faction have borders in the map which allow the faction to exploit resources and place buildings inside the territory defined by the borders.
- Create different types of units that deliver tasks such as constructing buildings, gathering resources, attacking other factions, healing other units, converting enemy units, transporting other units (APC), going invisible for enemy units, etc..
- Automatic behavior for units: Healers and converters and attack units can search for units in a specific range and respectively heal, convert and attack them.
- Create both walking and flying units (including vehicles).
- Create free units that don't belong to any faction and place in the map and use them as protectors for treasures and rewards in the map.
Combat System:
- Units/buildings can attack enemy units or buildings directly or by using an attack object (bullet, arrow, rocket, etc..). Damage can be applied to a single target or to all targets inside a defined range (area damage). Other attack settings include: Damage over time, cool downs, damage/attack effects, line of sight, switching between multiple attacks and more.
-Each unit can have one or multiple functions.
Task System:
- Attach the Task Launcher component to a unit or a building and create tasks for it. Task Types include: Unit Creation, Research, Self-Destruction and Custom Tasks. Custom tasks are tasks that only trigger events and pass all the task information entered in the Task Launcher.
- Each Task Launcher can trigger events independently when the task is launched, completed and/or cancelled.
Camera & UI:
- RTS Camera providing the features that a -RTS game requires (movement, zooming, unit follow, etc...).
- RTS Minimap allowing for faster and more efficient navigation.
- Select single or multiple units, buildings or resources to display information about them and assign them tasks.
- Group Selection: Assign a selected group of units to a number key and select the same group each time by using the number key.
- Full UI for the game that includes a Task Panel, Selection Panel, Resources Panel and more.
Single player & Multiplayer:
- Single player menu that allows the player to select a map and see its features, pick the amount of factions to play with and set the difficulty level of each faction (comes with fully functional UI menu).
- Multiplayer mode powered by Mirror
- Multiplayer menu that allows the player to host/join local or internet rooms (comes with fully functional UI menu).
- Nearly everything can customized from the inspector. In any case you want to dig in the code, the comments will guide you in every line).
Custom Events:
- Delegate events called a major event occurs (example: OnUnitCreated, OnBuildingDestroyed, OnTaskLaunched, etc..) allow for even more code customization.
Third Party Support:
- Mirror - Fog Of War
This asset uses the "UI Pack: RPG Expansion", the "Castle Kit" and the "Nature Pack Extended" created by Kenney in the demo scene under the CC0 1.0 Universal license. See Third Party Assets.txt file in the package for more information.

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发表于 2019-4-15 22:35 | 显示全部楼层
RTS Engine v1.3.8 单人多人即时策略游戏引擎源码
发表于 2019-4-17 05:14 | 显示全部楼层
harika bi oyuna benziyor sağol c
发表于 2019-5-15 11:51 | 显示全部楼层
In any case you want to dig in the code, the comments will guide you in every line
发表于 2019-5-15 16:43 | 显示全部楼层
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