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ADVANCED DYNAMIC SHADERS v2.1.1 动态着色器

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TA的其他好贴

发表于 2019-4-12 13:50 | 显示全部楼层
  • 着色渲染 资源类别
  • 11.8 MB文件大小

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Requires Unity 5.6.5 or higher.
IMPORTANT: ADS 2.2.0 comes with many changes in terms of workflow, scene and materials setup. Some features will be deprecated soon and all meshes will need to be “packed” to be compatible with the ADS shaders. All assets, components and shaders marked as Legacy will be removed in the near future. Please watch the UPDATE TUTORIAL if you already own ADS or follow the GETSTARTED TUTORIAL if you are new to ADS!
IMPORTANT: ADS 2.2.1 auto generates variation for leaves amount to increase compatibility with any mesh. Please repack your tree meshes. The feature is in early stage and meshes with split normals and UVs might not work properly. For any issues, please let me know on the FORUM.
Advanced GPU wind shaders built with AMPLIFY SHADER EDITOR with global wind, turbulence, vegetation tinting, vegetation size, tree leaves amount and dynamic seasons support. Version 2.2 comes with more features, VEGETATION STUDIO Instancing Indirect support, improved wind and new shader functions for one-click integration with any shader created with Amplify Shader Editor. Set your world in motion!
Each vegetation package on the store comes with its own foliage shaders and mesh wind encoding. The purpose of this set of tools is to unify any vegetation asset while using only a few highly customizable ADS shaders. That’s why I introduced the ADS MESH PACKER tool, a tool that makes any custom mesh compatible with ADS. SpeedTree and TreeIt already have out of the box support and more assets are coming soon!
ADS won the 3rd place at UNITY AWARDS 2018 in the BEST DEVELOPEMENT TOOL category! I would like to thank you all for your support!
COMPATIBILITY
• VEGETATION STUDIO Instancing Indirect support!
• AMPLIFY SHADER EDITOR support!
• AMPLIFY SHADER FUNCTIONS included!
• SPEEDTREE compatible!
• TREEIT compatible!
NEW IN 2.2.X
• Added Auto Generated leaves amount variation (fix for meshes without variation)
• Improved Shader Parameters Ordering
• Fixed Shadow issues in VR
CORE FEATURES
• Highly customizable Generic, Cloth, Grass, Plant and Tree shaders
• Advanced Lit Transmission, Standard Lit PBR and Simple Lit Lambert lighting models
• Optimized GPU vertex animation
• Perspective and Orthographic camera, 3D, 2D and VR support
• Startup or Real-time update mode
• All features available in the scene view
• Demo scene included
• Global Wind support
• Global Wind Turbulence support
• Global Seasons support (Experimental)
• Global Vegetation Tinting support
• Global Vegetation Size support
• Global Leaves Amount Support
• Global Debug Modes support
• ADS Mesh Packer tool to make any mesh compatible with ADS
• ADS Materials Lighting tool to change all/selected ADS materials to different lighting model
• ADS Materials Helper component to changes multiple materials wind settings at once
LIMITATIONS
• Only SM3+ hardware is supported
• Only Metallic Smoothness shaders included
• Mobile is supported but the shaders are not designed for low-end devices
• Batching is not currently supported, please use GPU Instancing
• Scalable Ambient Obscurance post processing will cause visual artefacts on ADS objects (Unity limitation)
• The dynamic objects are distorted when using extreme wind settings
• Scriptable Render Pipelines not yet supported
MORE ASSETS
• ADVANCED DYNAMIC SHADERS - GPU wind shaders for flags and props
• POLYVERSE DYNAMIC PROPS - GPU low poly wind shaders, color gradients and more
• POLYVERSE SKIES - Low poly skybox shaders and textures
• TERRAIN RESOLUTION - Dynamic terrain resolution without losing painted data
• FREE SKYBOX - Cubemap Extended Shader
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发表于 2019-4-29 13:39 | 显示全部楼层
楼主君,如果可以,节操给你,资源给我!
发表于 2019-5-3 15:34 | 显示全部楼层
有些分享出来做法了,以后别的有可能也会分析,还是多做好作品吧= =
发表于 2019-6-18 21:25 | 显示全部楼层
感谢楼主分享~
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